martes, 2 de abril de 2019

Op Compass - Game 4, Last Stand


Our trip through the actions at the beginning of WW2 in the Western Desert continue this week with our 4th adventure in the sands of North Africa.

If you want more information on the Campaign I have set up a separate page which is updated regularly with updates on rules along with links to all the previous games,

 https://yarkshiregamer.blogspot.co.uk/2018/04/opcompass-1940-resource-page.html

The games are based on an excellent book by Robert Avery which is available from The Toofatlardies, there is a direct link to purchase the book on the Resource Page.

We use 28mm figures with this scenario taking place on an 8 x 6 table using a home brew set of rules, based on Iron Ivans Disposable Hero's.



Matildas lead the charge (ok walk) into the Fort

Historical Background

It's the 9th of December 1940, the Italian advance into Egypt has stopped, the forces of Mussolini happy with the ground taken have started to consolidate and form a series of forts across the area.

The British Commander General Wavell decided that the next move of the war would be a British counter attack. Part of the plan involved the 4th Indian Division (consisting of British and Indian Infantry) supported by the heavy Matildas of 7RTR passing through a gap in the Italian lines and then turning North towards the sea attacking and neutralising forts along the way.

Our game represents the final stand of a group of Italian Troops in the Fort of Nibeiwa.



Table Set Up and Terrain

The above photo shows the table before any troops have been added, I have just used 8 x 6 of our table. As described in the briefings below this represents one corner of the Fort. There are three trenches and a series of low buildings to represent huts and buildings. In addition to that there is a large open walled area along with some tents to the bottom of that.

The roads and tracks give no bonus to movement, they are just well trodden paths within the Fort area. There are no special rules in force.


Turn 2 and Mole breaks down, it didn't move again until the last turn of the game
British Briefing and OOB

As British Commander you have the simple job of cleaning up the last defenders of Nibeiwa, the majority of the Fort has been subdued however the last pockets of resistance are holding out in one corner of the base.

Minimise your casualties as there is plenty more work to be done today, your forces for the attack are listed below,


Italian Defenders under artillery fire.
Force Commander - 1 Officer, 1 Sgt and 1 Radioman in Truck
Artillery Observer in Daimler Dingo
7th RTR Troop - 3 x Matilda 2 tanks
1 x 25pdr (Off table)

Bren Gun Carrier team with 1 vehicle carrying 1 x Vickers HMG and crew, other two with standard 1 x Bren or 1 x Boyes AT.

Bren Gun Section (HQ is force commander)
1 x Support Section with 1 x 2" Mortar and 1 x Boyes AT Rifle
3 x Infantry Sections with 1 x Sgt with SMG, 2 man Bren Team and 7 Rifles

Truck Borne Section (as Brens) but 1 truck with HQ and Supports with 3 further trucks each with an Infantry Sections.

Morale, Basic 5, Corporal 7, Sgt 9, Officer 11

British Forces arrive at the top of the table (defined by the set up photo) the Matildas move on in move 1, the British may bring 2 sections or supports per turn. Artillery is available when the Artillery Observer is on table.

Reinforcements may be available on request.


British HMG lays down support fire from a rooftop
Italian Briefing and OOB

Things are not going well, the British attacked Nibeiwa early this morning and so far they have captured most of the Fort, you are our last, best hope. Protect the radio room at all costs and hope that they can raise the required reinforcements before you get over run.

Your forces are as follows,

Force Command  - 1 x Officer and 1 x Radio Operator with 1 additional Radio Operator.

1 x L3 Tankette
2 x 75mm Field Gun and crew 
1 x HMG and crew
1 x 81mm Mortar 
1 x 47mm ATG

4 x Italian Squads each with 1 x Sgt with SMG, 1 x Corporal with Rifle,  1 x 2 man LMG team and 6 Rifles.


Italian Artillery in action
Morale Basic 4, Corp 6, Sgt 7, Artillery 8, Officer 9

All Italian Units are hidden and only placed on table if they are spotted or fire. The Italians secretly chose one of their buildings as their Radio Room and place their additional Radio Operator in that structure.

Umpire Notes 

Other than the hidden Italian deployment this is a fairly straightforward scenario, the British are expected to over run the Fort and for me unless they loose next to nothing a winning draw should be the best result they could expect. The Italians earn a draw if they cause a reasonable number of British casualties, a winning draw if they cause enough damage for the British to call for reinforcements (there aren't any !) and a win if they can hold the British off.

The game should last one full gaming day, call the result at the end of your gaming day.


Bren Carriers to the front.
How did we get on.

Another fun game, initially the Italian players, their morale dented by the last games drubbing, were quite resigned to being quickly over run but soon realised that the game was going to be a much closer affair, they chose quite a deep defence, leaving the buildings at the top of the table, instead choosing to defend the walled area and the trenches, the latter having the best fields of fire.


Looking cool, but still broken down.
The first significant action took place fairly quickly, a Vehicle Breakdown card was drawn as an event and the last vehicle to move was the Matilda called "Toad", dice rolled, a serious engine problem, cue much frustration as it took the whole game to fix !


Hide and Seek
Taken out by a Bren, embarrassing !
The "tank" battle was quite amusing, the faster but frankly useless (vs another tank) L3 Tankette, spent most of the game using it's greater speed to hide from the two remaining Matildas, hiding behind building after building with the British Infantry Tank plodding behind, this worked fine until it got bogged down in sand and shot up from the rear, quite embarrassingly by a Bren Gun.

Bren Attack !

Dismount and Charge

Run Away !
The Infantry fighting in the buildings and around the walled area was fierce, close range firefights and hand to hand combat was the order of the day. The British Infantry slowly capturing a building at a time with the Italian Infantry giving a fine account of themselves.

One Italian Artillery unit in trouble

2nd one in more trouble.
The Italian Commander had set up their two Artillery units fairly far forward in the shadow of the walled area and in the early part of the game they gave some excellent support to the front line, however both were to fall. The first Gun lost a figure to a stray round but was finished off from the machine gun on a Matilda.
The second gun was caught by a section of British Infantry, they had just cleared the walled area and ended up streaming out of the gated entrance into the Italian Artillery men, they put up a fight but there was only going to be one winner.


"I keep hitting it Sarge, it ain't doing no good"

"Ratty" proving invincible again
The Italian player fired AT after AT round into the remaining 2 Matildas but to no avail, there is a slim chance of causing some track damage with a 47mm against these beasts but rounds just kept hitting and bouncing off the hull, turret and mantle.

The last stand
The final group of Italian Infantry held out for a couple of turns in the last trench, supported by a Mortar and a HMG, but the British had ended all Italian resistance bar a AT gun and the HMG and more importantly the Radio Operator who was still busy calling for reinforcements oblivious of the carnage going on around him.

Final losses where as follows,

British - 16 Infantry and 1 Bren Carrier
Italian - 32 Infantry, 8 Artillery crew, two guns and one Tankette.

Italian Commander minding his own business when a 25pdr lands next to him.
A tough one to call, result wise and I did give a winning draw to the British on the day however on revision I think the Italians did much better than they did historically and caused a decent number of casualties, plus they put up a damn fine fight, so I have revised the result to a draw.

The draw gives 2 points each giving us a running total, after 4 games as British 11 points and 5 points to the Italians.

Game 5 coming up soon when the British will be trying to push deeper into the Italian Forts.



lunes, 1 de abril de 2019

Bill's Tomato Game (Amiga)

BIll's Tomato Game title screen
Developer:Bill|Release Date:1992|Systems:Amiga, Atari ST

It's the 30th anniversary of the Commodore Amiga 500 home computer! I mean not today specifically, it seems like it hit the Netherlands in April 1987 and the rest of Europe shortly after. But it was released in the US at some point during October, and that's all the excuse I need to make this month on Super Adventures all about AMIGA GAMES!

For the next few weeks it's all Amiga titles, nothing else. Wall to wall Amiga. Though don't worry if you're not keen on that idea; at the rate I've been writing about games lately you're likely to only see two at best.

I started by checking top 100 lists to put together a set of classic titles that really define what the system is, the most Amigary of Amiga games... but then I realised that they'd have me playing things like Sensible Soccer. So I scrapped that plan and decided to play a few of the games that have stuck in my head for whatever reason. Like Bill's Tomato Game for instance! It's a game about tomatoes made by a guy called Bill Pullan. Though it definitely isn't named after him, at least according to the manual, which I definitely didn't check just now out of curiosity.

Read on »

viernes, 29 de marzo de 2019

(Latest) Top 17 Best Highest Paying URL Shortener To Earn Money 2019

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A Partial Idealism

The truth about metaphysics and epistemology is often more nuanced than typical philosophical systems dare to suggest.  The core of basic idealism--the idea that matter cannot exist without being perceived--is entirely unverifiable, with the type of idealism that holds matter to be an illusion being demonstrably false [1].  Despite these facts, however, there are specific elements of idealistic philosophy that, if framed correctly, do correspond to reality.

For example, the relationship between matter and mind involves a subjectivity that can only be a function of an individual consciousness.  A thing such as physical pain can only exist as a subjective experience within a mind: pain does not exist simply because an environment that causes objective harm to living beings exists.  The same is true of something like physical pleasure.  Without consciousness, neither pain nor pleasure can exist, because they are purely mental states, even though they can be caused by external, material stimuli.  Does this mean that the matter that provokes mental responses like pain and pleasure itself depends on the immediate perception of a mind?

This does not follow.  One form of idealism posits that, since humans can only perceive a very small area of nature at a given time, the whole of nature is sustained only by the direct perception of God.  Such a claim cannot escape the same epistemological errors that render humans unable to know if nature ceases to exist when they do not perceive it.  It must be clarified that, though matter might not require perception for it to exist, matter is strictly contingent on the metaphysical existence of the uncaused cause (God).

The relationship between God and creation is quite different from a human and his or her lesser creations.  If a person fashions a new material object from existing matter and then dies upon completing the project, the new object can continue to exist.  Apart from God's existence, though, there is nothing to keep things which depend on God, including all matter, in a continued state of existence.  This means that nature is ultimately mind-dependent, albeit dependent on the mind of God (though I cannot even prove that I myself am not the uncaused cause).  Nevertheless, it still does not follow that God must perceive the whole of creation at once in order for it to persist.

Furthermore, not everything depends on God's existence for its own being.  It is not possible for everything to be mind-dependent.  The laws of logic and the very space that holds matter cannot be constructs of the divine mind for the same reason they cannot be constructs of the human mind: they exist by intrinsic necessity [2].  God is not the supreme metaphysical existent; reason itself is.  This is one of the most metaphysically and theologically significant truths about God that historical and contemporary Christians have, at large, completely ignored or denied.  God is the reference point for all values, but logical truths are a completely different matter.

In light of each of these truths, some forms of idealism can only be false, while the veracity of others is uncertain.  Modern thinkers who appeal to quantum physics in order to argue for matter being dependent upon perception only believe their premises on mere faith.  How could one perceive whether or not matter exists when it is not perceived?  Such a thing is impossible!  The word for someone who thinks that they can know that which cannot be proven is "delusional."  Unfortunately, delusion of various sorts has been the norm for the entirety recorded human history.


[1].  https://thechristianrationalist.blogspot.com/2018/08/matter-is-not-illusion.html

[2].  See here:
  A.  https://thechristianrationalist.blogspot.com/2018/11/the-ramifications-of-axioms.html
  B.  https://thechristianrationalist.blogspot.com/2018/09/a-refutation-of-naturalism-part-2.html

Are We Done With Orange Yet?

Nearly done with the orange, I just need to give the back row the last two highlights. After that it's rocks, base edges, gloss coat, decals, dullcote and grass. That should be doable over the weekend or early next week.




I'm still working on the turrets for these. While I finish getting those ready for paint I'll likely see about Jetbikes or Vypers.




Fortnite Battle Royal For PC/Laptop !! Highly Compressed 1GBX8PARTS Fortnite (Patch V5.31)

Fortnite Battle Royal For PC/Laptop !! Highly Compressed 1GBX8PARTS



This Is An Good Battle Royale Shooters Game. It Is An Great Survival Game. The Developer And Publisher Of This Game Was Epic Games. 30 March 2018 Was The Release Date For This Game


The Player Can Play As A Commander In Fortnite Free Download PC Game. The Player Also Can Spend Skill Points To Unlock New Skills In Game. These Can Improve A Player's Base Attributes In This Game. Also, Players Can Review Their Current Story Progress And Quests. Which Can Include Daily, Side, And Event Quests. Mission Is Divide Between Four World Locations In This Game. You Have To Find So Many Things Like Minecraft PC Game. Within A Location Are Several Possible Mission Areas That Show The Type Of Mission. The Terrain It Takes Place On In This Game. Game Sounds Along With Graphics Are So Good In This Game. You Have To Show Your Skills As Long As Possible In This Game. The Visuals Along With Music Was So Great In This Game. The Enemies Fights In This Game Was Great. You Have Great Game Play In Game

System Requirements of FORTNITE

Before you start FORTNITE Free Download make sure your PC meets minimum system requirements.
Minimum System Requirements
OS: Windows XP/Vista/7/8/8.1/10 (64-Bit)
Processor: INTEL 2.4 GHz Core i3
RAM: 4 GB
Video Memory: 1 GB
Video Card: NVIDIA GeForce GT 520 or ATI Radeon HD 7870
Sound Card: DirectX Compatible
DirectX: 11
Hard Drive: 20 GB free
Recommended System Requirements
OS: Windows XP/Vista/7/8/8.1/10 (64-Bit)
Processor: INTEL 2.8 GHz Core i5
RAM: 8 GB
Video Memory: 2 GB
Video Card: NVIDIA GeForce GTX 660 or ATI Radeon HD 7870
Sound Card: DirectX Compatible
DirectX: 11
Hard Drive: 20 GB free











Size: 8.05 GB
File Password clickme

All Credit Goes Aditya Bhai



jueves, 28 de marzo de 2019

(106 MB) Download Hitman 3 Contracts Game Highly Compressed For Pc

Download Hitman 3 Contracts Game Highly Compressed For Pc


Screenshot



System Requirements of Hitman Contracts PC Game

Before you start Hitman Contracts Free Download make sure your PC meets minimum system requirements
  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU:Pentium 4 1.6 GHz
  • RAM: 256 MB
  • Setup Size: 106 MB